From: asimov01 <mh...@ya...> - 2010-03-02 04:22:43
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Hi Guys, I am trying to implement the openGL Readpixels for depth buffer in plain c++. I have tried to dig into openGL for this but I think this is protected and I think its done in hardware. I tried to look in mesa but can't seem to track it down. If anyone knows which file the mesa code is in please point me in the right direction, I would really appreciate it. I just need to see how mesa deals with this. I am actually also trying to find glViewPort implementation. I have the math that goes with it but again want to see how mesa has implemented it. Any help will be appreciated... -- View this message in context: http://old.nabble.com/Searching-for-the-Depth-Buffer-implementation-tp27752068p27752068.html Sent from the mesa3d-dev mailing list archive at Nabble.com. |