From: Marek O. <ma...@gm...> - 2010-03-02 01:08:27
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Hi Michal, This branch breaks 2 piglit tests with r300g: depthrange-clear texdepth However I haven't investigated these and won't get to them until the weekend. I personally don't mind fixing the regressions after the merge (but I'm not the maintainer of r300g). Anyway I'm glad to see bypass_vs_clip_and_viewport dying. -Marek On Mon, Mar 1, 2010 at 5:08 PM, michal <mi...@vm...> wrote: > Hi, > > This branch removes bypass_vs_clip_and_viewport flag from pipe > rasterizer state. The benefits of having this bit around were dubious > for everybody and burdensome for driver writers. > > All the utility code that relied on this flag have been rewritten to > pass vertex positions in clip space and set clip and viewport state. I > would like to ask the maintainers of u_blitter module to please test my > changes and provide feedback. > > Please review. > > Thanks. > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Mesa3d-dev mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > |