From: Marek O. <ma...@gm...> - 2010-02-27 16:50:24
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We actually hit this assertion when we get: FRAG DCL IN[0], COLOR, PERSPECTIVE 0: END See piglit/glsl-bug-22603. -Marek On Fri, Feb 26, 2010 at 10:18 AM, Corbin Simpson <mos...@gm...>wrote: > > Module: Mesa > > Branch: master > > Commit: e5c691f445e1c02e6e2f75b817b13d7024f7a3a6 > > URL: > http://cgit.freedesktop.org/mesa/mesa/commit/?id=e5c691f445e1c02e6e2f75b817b13d7024f7a3a6 > > > > Author: Vinson Lee <vlee at vmware.com> > > Date: Fri Feb 26 00:17:03 2010 -0800 > > > > r300/compiler: Assert that array index is not negative. > > > > --- > > > > .../drivers/dri/r300/compiler/r500_fragprog_emit.c | 2 ++ > > 1 files changed, 2 insertions(+), 0 deletions(-) > > > > diff --git a/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c > b/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c > > index 829f028..710cae7 100644 > > --- a/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c > > +++ b/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c > > @@ -469,6 +469,8 @@ void r500BuildFragmentProgramHwCode(struct > r300_fragment_program_compiler *compi > > if (compiler->Base.Error) > > return; > > > > + assert(code->inst_end >= 0); > > + > > if ((code->inst[code->inst_end].inst0 & R500_INST_TYPE_MASK) != > R500_INST_TYPE_OUT) { > > /* This may happen when dead-code elimination is disabled or > > * when most of the fragment program logic is leading to a KIL */ > > Sorry, is this actually a problem? If this assertion is actually being > hit, it sure would be nice to hear about it since it. Empty shaders > shouldn't just be handled with debugging code. > > -- > Only fools are easily impressed by what is only > barely beyond their reach. ~ Unknown > > Corbin Simpson > <Mos...@gm...> > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Mesa3d-dev mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > |