From: Daniel H. <dan...@ze...> - 2010-01-29 09:38:12
|
no I'm referring to the Scitech MGL library. It has a cut down version of the Mesa3d api that it supply's as part of the DDK. If the misunderstanding is becuase of how I worded the question then I should clear that up. The MGL is a graphics engine. It's smaller than X and has built in hardware acceleration. It's a portable and manageable library. My question basically came down to this: On a mobile device is the requirement that you use OpenGLES, or can you just stick to GL? If not then would the cut down version of Mesa that ships with the MGL be compatible with the version of OpenGLES that you provide? If neither of those are appropriate then how should I go about providing for the OpenGL layer that I require for my programs. --- ol...@gm... wrote: From: Chia-I Wu <ol...@gm...> To: Daniel Hoggan <dan...@ze...> Cc: mes...@li... Subject: Re: [Mesa3d-users] mgl mesa impl Date: Thu, 28 Jan 2010 23:23:31 +0800 On Wed, Jan 27, 2010 at 01:29:53AM -0800, Daniel Hoggan wrote: > The mgl have an implementation of mesa as part of their ddk, however > I'm just curious about something, your code should work against your > implementation of gles/egl right, so would that be the same here. or > could I get around the requirement for gles/egl and just use it? Sorry, I don't think I understand your question. Did you refer to gl_mangle.h when you said "mgl"? -- Regards, olv _____________________________________________________________ Free Email Account by ZenSearch.com http://email.ZenSearch.com |