From: Brian P. <br...@vm...> - 2010-01-26 20:03:39
|
Stefan Parvu wrote: > Hi Brian, > > Probable this would make things clear: > > Nvidia: > OpenGL vendor string: NVIDIA Corporation > OpenGL renderer string: Quadro FX 1500/PCI/SSE2 > OpenGL version string: 2.1.2 NVIDIA 190.53 > > GL_LINE_WIDTH_GRANULARITY = 0.1 > GL_LINE_WIDTH_RANGE = 0.5 10.0 > > > Intel: > OpenGL vendor string: Tungsten Graphics, Inc > OpenGL renderer string: Mesa DRI Mobile Intel GM45 Express Chipset > GEM 20090712 2009Q2 RC3 > OpenGL version string: 2.1 Mesa 7.6 > GL_LINE_WIDTH_GRANULARITY = 0.5 > GL_LINE_WIDTH_RANGE = 1.0 5.0 > > As you said with NVIDIA I have much higher degree and better quality. > So this looks specific to each OpenGL implementation. Question is why in > Mesa we have GL_LINE_WIDTH_GRANULARITY = 0.5 instead of 0.1 like in NVIDIA > case ? Is it direct dependant of the GPU, or the driver ... !? The Intel i965 line width register only has one fractional bit. -Brian |