From: Stefan P. <sp...@sy...> - 2010-01-26 19:40:33
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Hi Brian, Probable this would make things clear: Nvidia: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: Quadro FX 1500/PCI/SSE2 OpenGL version string: 2.1.2 NVIDIA 190.53 GL_LINE_WIDTH_GRANULARITY = 0.1 GL_LINE_WIDTH_RANGE = 0.5 10.0 Intel: OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel GM45 Express Chipset GEM 20090712 2009Q2 RC3 OpenGL version string: 2.1 Mesa 7.6 GL_LINE_WIDTH_GRANULARITY = 0.5 GL_LINE_WIDTH_RANGE = 1.0 5.0 As you said with NVIDIA I have much higher degree and better quality. So this looks specific to each OpenGL implementation. Question is why in Mesa we have GL_LINE_WIDTH_GRANULARITY = 0.5 instead of 0.1 like in NVIDIA case ? Is it direct dependant of the GPU, or the driver ... !? Many thanks, Stefan |