From: tom f. <tf...@al...> - 2010-01-19 23:39:15
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burlen <bur...@gm...> writes: > Hi Tom, many thanks for responding, > > I played with the environment vars you mentioned and I'm seeing a > whole bunch of the following coming from where VTK puts the camera > matrix in to the matrix stack. I don't know weather or not to be > worried. > > Mesa: User error: GL_INVALID_OPERATION in glReadBuffer(buffer=0x405) > > Breakpoint 2, _mesa_ReadBuffer (buffer=1028) at main/buffers.c:519 > 519 _mesa_readbuffer(ctx, buffer, srcBuffer); Yeah, I get this error all the time in my current GPU VR pipeline. That seems to work, so the error is non-critical at least. Though I do go behind VTK's back a bit and pull out the rug.. Anyway, if the read buffer was wrong you're most likely to see *nothing* instead of the artifacts you're encountering, so I don't think this is the root issue. I'm still curious if fiddling IceT on/off has an effect, though... Another option would be to make something in the scene have just a smidgen of transparency. That should force ParaView to sort everything, instead of relying on a painter's alg, and thus it might workaround the issue. -tom > tom fogal wrote: > > Hi Burlen! Hope you're doing well. > > > > burlen <bur...@gm...> writes: > > > >> Thanks for your help, > >> It didn't make a difference, but I agree it looks like depth buffer > >> issue. > >> > > > > I think you should file a bug, not all the Mesa devs follow this list. > > > > https://bugs.freedesktop.org/ > > > > A (very unlikely to be enlightening) thing to try is to export: > > > > LIBGL_ALWAYS_SOFTWARE=1 > > LIBGL_ALWAYS_INDIRECT=1 > > MESA_DEBUG=1 > > > > and re-run. Other than the libtxc warning, any errors you see on your > > terminal may be relevant. > > > > > >> Another issue I am seeing in the mesa rendering has to do with > >> inconsistent choice of which tubes are on top. This occurs in > >> parallel rendering only so I didn't mention it before. You can see > >> the inconsistency by comparing the hardware/nvidia and mesa in these > >> images: > >> > >> http://nashi-submaster.ucsd.edu/movies/PV/tube-filter-artifact/mesa-artifa > cts > >> -decomp.png > >> http://nashi-submaster.ucsd.edu/movies/PV/tube-filter-artifact/nvidia-no-a > rti > >> facts-decomp.png > >> > > > > It looks like these are changing per-tile -- you can see the obvious > > banding along the rightmost streamlines. Does enabing/disabling IceT > > in ParaView solve the problem? I'm guessing that will change how PV > > does load decomposition as well, but if not you might want to play with > > those settings. > > > > Best, > > > > -tom > > > > > >> Jeff Lee wrote: > >> > >>> looks like a depth buffering issue - what happens when you setenv > >>> MESA_GLX_DEPTH_BITS 24? > >>> > >>> On Fri, Jan 15, 2010 at 12:22 PM, burlen <bur...@gm... > >>> <mailto:bur...@gm...>> wrote: > >>> > >>> I would like to report an issues I see when I replace hardware > >>> rendering > >>> in my app with mesa. I am new to mesa so I am not sure where the bug > >>> lies, in the app or mesa. So I suspect it may be in mesa because > >>> hardware rendering works fine , I have doubts because I don't know if > >>> the app does anything special when it uses mesa. I hope some one here > >>> can say for sure weather or not it's a mesa issue. > >>> > >>> The issue is strong artifacts appear on the surface of rendering > >>> tubes. > >>> zooming in makes the artifacts recede to the edges of the tubes but > >>> never completely go away. Here is an illustration of the artifacts > >>> and a > >>> hardware rendering that doesn't have the artifacts. > >>> > >>> http://nashi-submaster.ucsd.edu/movies/PV/tube-filter-artifact/mesa-a > rt > >>> > >> ifacts.png > >> > >>> http://nashi-submaster.ucsd.edu/movies/PV/tube-filter-artifact/nvidia > -n > >>> > >> o-artifacts.png > >> > >>> By the way, I reproduced on two machines with intel and gcc > >>> compiler and > >>> two mesa version 7.5.1 and 7.7. > >>> > >>> --------------------------------------------------------------------- > -- > >>> > >> ------- > >> > >>> Throughout its 18-year history, RSA Conference consistently > >>> attracts the > >>> world's best and brightest in the field, creating opportunities > >>> for Conference > >>> attendees to learn about information security's most important > >>> issues through > >>> interactions with peers, luminaries and emerging and established > >>> companies. > >>> http://p.sf.net/sfu/rsaconf-dev2dev > >>> _______________________________________________ > >>> Mesa3d-users mailing list > >>> Mes...@li... > >>> <https://mail.google.com/a/cdnorthamerica.com/?view=cm&tf=0&to=Mesa3d > -u > >>> > >> se...@li...> > >> > >>> https://lists.sourceforge.net/lists/listinfo/mesa3d-users > >>> > |