From: Jeff L. <jef...@us...> - 2010-01-15 18:36:20
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looks like a depth buffering issue - what happens when you setenv MESA_GLX_DEPTH_BITS 24? On Fri, Jan 15, 2010 at 12:22 PM, burlen <bur...@gm...> wrote: > I would like to report an issues I see when I replace hardware rendering > in my app with mesa. I am new to mesa so I am not sure where the bug > lies, in the app or mesa. So I suspect it may be in mesa because > hardware rendering works fine , I have doubts because I don't know if > the app does anything special when it uses mesa. I hope some one here > can say for sure weather or not it's a mesa issue. > > The issue is strong artifacts appear on the surface of rendering tubes. > zooming in makes the artifacts recede to the edges of the tubes but > never completely go away. Here is an illustration of the artifacts and a > hardware rendering that doesn't have the artifacts. > > > http://nashi-submaster.ucsd.edu/movies/PV/tube-filter-artifact/mesa-artifacts.png > > http://nashi-submaster.ucsd.edu/movies/PV/tube-filter-artifact/nvidia-no-artifacts.png > > By the way, I reproduced on two machines with intel and gcc compiler and > two mesa version 7.5.1 and 7.7. > > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Mesa3d-users mailing list > Mes...@li...<https://mail.google.com/a/cdnorthamerica.com/?view=cm&tf=0&to=Mes...@li...> > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > > |