From: Brian P. <br...@vm...> - 2009-11-17 23:29:59
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Owen Kaluza wrote: > Hello, > I'm having trouble with point distance attenuation using OSMesa. > I'm rendering a lot of depth sorted, alpha blended, textured points and > dark bands are appearing that are not there when I render with the > system GL. > > I found the problem only occurs with point distance attenuation turned on. > If you look at the attached image you can see there are clearly defined > bands, possibly the point size calculation is incorrect at certain > distances resulting in size jumps. > > I've attached a sample program that reproduces the problem. Also tried > the latest Mesalib code (Mesa-7.7-devel-20091105) and is still occurring. Could you prune down your test program a bit? Perhaps you could draw a series of points between the min/max Z positions and see how they look. -Brian |