From: caner <can...@gm...> - 2009-08-18 05:50:55
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Chia-I Wu-2 wrote: > > On Mon, Aug 17, 2009 at 05:58:11AM -0700, caner wrote: >> I am trying to compile linux-dri with USING_EGL=1 option. I've tried both >> the >> main branch and opengl-es branch. Both of them cannot compile >> radeon_egl.c >> with following error: > I think it fails to build for quite some time. > > I've been working on EGL with several other drivers. On X window, you > can use egl_glx.so (src/egl/drivers/glx). It is a GLX wrapper to > standard libGL.so. Or, egl_softpipe.so (src/gallium/winsys/egl_xlib/). > It draws to a buffer which is uploaded to X as XImage. Both work well. > I also have a patch pending to revive egl_xdri.so. > actually I am trying to build a xegl system(without x server) shown in the document experimentally: http://www.freedesktop.org/wiki/Xegl http://www.freedesktop.org/wiki/Xegl libEGL.so(library I want to use), libEGLdri.so(adapter driver), r200_dri.so(actual driver including radeon_egl.o) path is important for me. It also fails to build libEGLdri.so with several similar error messages, due to incompatible headers. Is it a dead end? Chia-I Wu-2 wrote: > > In the console with intel KMS, you can try EGL_i915.so > (src/gallium/winsys/drm/intel/egl/). It should work just fine too. > > There are some demos under progs/egl/. Under X, you can try those start > with xegl. > > -- > Regards, > olv > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 > 30-Day > trial. Simplify your report design, integration and deployment - and focus > on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > > -- View this message in context: http://www.nabble.com/radeon_egl.c---incompatible-headers-tp25006299p25018913.html Sent from the mesa3d-users mailing list archive at Nabble.com. |