From: Brian P. <br...@vm...> - 2009-07-27 21:50:52
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OK, I committed those files. I didn't see how they fixed the "finite" problem but I'll take your word for it. :) -Brian Karl Schultz wrote: > Yeah, someone else opened a bug and I put the patch there. > > http://bugs.freedesktop.org/show_bug.cgi?id=22882 > > On Mon, Jul 27, 2009 at 1:46 PM, Brian Paul <br...@vm... > <mailto:br...@vm...>> wrote: > > > I don't see how this problem is happening. The files which failed > to find "finite" (such as s_lines.c) come from use of the > IS_INF_OR_NAN() macro from imports.h. But imports.h already > #includes compiler.h > > Did either of you have a patch to fix this? > > -Brian > > Jianrong Shu wrote: > > Please go ahead and submit patches as you see fit. > > On Tue, Jul 21, 2009 at 12:46 PM, Karl > Schultz<kar...@gm... > <mailto:kar...@gm...>> wrote: > > Ooops, I didn't see that it got moved to compiler.h. > > No, it should not be in two header files; I just didn't see > that it got > moved to compiler.h. It should not be in glheader.h. > > One correct fix is to add an "#include main/compiler.h" to > just the files > that need it. It sort of looks like just a few files were > missed when the > macro was moved. Easy to miss these since finite is buried > inside of other > macros. > > I suppose your solution of forcing the include in all the > files does the > same thing and may be less fragile. > > Another fix is to add "finite=_finite" to the list of "-D" > compiler options > in the mesa and osmesa project files, for all build targets. > Then, the > macro definition could be removed from compiler.h. But this > might force a > change in the scons build files as well. I don't know, > because I am not > familiar with scons. > > I'll settle on something and submit patches, unless you'd > like to do that. > > Karl > > > On Tue, Jul 21, 2009 at 12:24 PM, Jianrong Shu > <jia...@gm... <mailto:jia...@gm...>> > wrote: > > Thanks. My fix to this was to force including > 'compiler.h' in the > project settings. Was there a specific reason that you > defined the > same macro in two header files? > > Jianrong > > On Mon, Jul 20, 2009 at 11:47 PM, Karl > Schultz<kar...@gm... > <mailto:kar...@gm...>> > wrote: > > It looks like glheader.h (thankfully) got cleaned up > quite a bit since > 7.4. > In the process, the following was lost: > > #if defined(_WIN32) && !defined(__WIN32__) && > !defined(__CYGWIN__) && > !defined(BUILD_FOR_SNAP) > # define __WIN32__ > # define finite _finite > #endif > > > Adding back the above will get you going again. > > Also, you'll need to: > > Add to the mesa project: > > cpuinfo.[ch] > prog_optimize.[ch] > texgetimage.[ch] > > Remove from mesa.def: > > _mesa_get_program_register > > > On Fri, Jul 17, 2009 at 4:20 PM, Jianrong Shu > <jia...@gm... <mailto:jia...@gm...>> > wrote: > > I fixed most of the problems except that the > linker couldn't find the > definition of _finite function, which is > Microsoft's implementation of > isfinite. The error messages as follows: > > 1>mesa.lib(s_aatriangle.obj) : error LNK2001: > unresolved external > symbol > _finite > 1>mesa.lib(s_aaline.obj) : error LNK2001: > unresolved external symbol > _finite > 1>mesa.lib(prog_execute.obj) : error LNK2019: > unresolved external > symbol _finite referenced in function > __mesa_execute_program > 1>mesa.lib(s_triangle.obj) : error LNK2001: > unresolved external symbol > _finite > 1>mesa.lib(s_lines.obj) : error LNK2001: > unresolved external symbol > _finite > 1>mesa.lib(s_points.obj) : error LNK2001: > unresolved external symbol > _finite > > This problem might be caused by some settings in > the project file, but > I couldn't figure out. Any ideas? > > Thanks, > Jianrong > > On Wed, Jun 24, 2009 at 4:24 PM, Brian > Paul<br...@vm... > <mailto:br...@vm...>> wrote: > > Jianrong Shu wrote: > > Hi there, > > I tried to build Mesa 7.5 branch on > Windows using Visual Studio 2008 > and the VC8 solution file and got > several errors. > > First, the "mesa" project included a > file "prog_debug.c", which > doesn't exist. After deleting it from > the project, I was able to > compile it successfully. Then, when > building the "gdi" project, I > got > the following error messages: > > 1>Linking... > 1>mesa.def : error LNK2001: unresolved > external symbol > _mesa_get_compressed_teximage > 1>mesa.def : error LNK2001: unresolved > external symbol > _mesa_get_program_register > 1>mesa.def : error LNK2001: unresolved > external symbol > _mesa_get_teximage > 1>mesa.def : error LNK2001: unresolved > external symbol > _mglapi_check_multithread > 1>mesa.def : error LNK2001: unresolved > external symbol > _mglapi_get_proc_address > > I also tried the master branch and the > same problem exists. Any fix > to > this? > > The Visual Studio project files haven't been > actively maintained > lately > (we've been using scons on Windows). > > If you can provide updated project files, > that'd be great. It's just > a > matter of removing references to old/removed > files and adding the new > ones. > > -Brian > > > > > ------------------------------------------------------------------------------ > Enter the BlackBerry Developer Challenge > This is your chance to win up to $100,000 in > prizes! For a limited > time, > vendors submitting new applications to > BlackBerry App World(TM) will > have > the opportunity to enter the BlackBerry > Developer Challenge. See full > prize > details at: http://p.sf.net/sfu/Challenge > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > <mailto:Mes...@li...> > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > > > > > ------------------------------------------------------------------------------ > > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > <mailto:Mes...@li...> > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > . > > > |