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From: vinit b. <ban...@gm...> - 2009-07-13 05:38:03
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Hi, Does MESA support OpenGL2.0 ES? Integration of OpenGL ES 1.1 and 2.0 is done in MESA? Thanks, Vinit On Sat, Jun 13, 2009 at 8:27 AM, Chia-I Wu <ol...@gm...> wrote: > Hi, > > On Fri, Jun 12, 2009 at 09:11:07AM -0600, Brian Paul wrote: > > We're in the process of integrating OpenGL ES 1.1 and 2.0 into Mesa > > now. The 'opengl-es' branch in git has the code and there's some > > documentation in the docs/ directory. I need to spend a bit more time > > on it before merging it to master... > Could you give some indications on what need to be worked on? > > I was playing with opengl-es branch (merged into master), and after > fixing a compilation error (missing attrib.h and > `_mesa_PushClientAttrib` in main/debug.c), I was able to run torus with > egl_softpipe.so. I also modifed torus.c to use EGL MESA_screen_surface > extension and it sort of worked with EGL_i915.so. I could see the > torus, but there was no texture. I will look into this issue next week. > > Other than that, I was also confused why EGL_i915.so is linked to > libmesagallium.a while egl_softpipe.so isn't. The latter makes more > sense to me. > > I am new to mesa and I am not sure if they are real issues, or how they > should be fixed. I am willing to help if you could provide some > guidances. > > -- > Regards, > olv > > > ------------------------------------------------------------------------------ > Crystal Reports - New Free Runtime and 30 Day Trial > Check out the new simplified licensing option that enables unlimited > royalty-free distribution of the report engine for externally facing > server and web deployment. > http://p.sf.net/sfu/businessobjects > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > |