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From: Chia-I Wu <ol...@gm...> - 2009-06-13 03:22:54
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Hi, On Fri, Jun 12, 2009 at 09:11:07AM -0600, Brian Paul wrote: > We're in the process of integrating OpenGL ES 1.1 and 2.0 into Mesa > now. The 'opengl-es' branch in git has the code and there's some > documentation in the docs/ directory. I need to spend a bit more time > on it before merging it to master... Could you give some indications on what need to be worked on? I was playing with opengl-es branch (merged into master), and after fixing a compilation error (missing attrib.h and `_mesa_PushClientAttrib` in main/debug.c), I was able to run torus with egl_softpipe.so. I also modifed torus.c to use EGL MESA_screen_surface extension and it sort of worked with EGL_i915.so. I could see the torus, but there was no texture. I will look into this issue next week. Other than that, I was also confused why EGL_i915.so is linked to libmesagallium.a while egl_softpipe.so isn't. The latter makes more sense to me. I am new to mesa and I am not sure if they are real issues, or how they should be fixed. I am willing to help if you could provide some guidances. -- Regards, olv |