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From: Łukasz L. <vol...@gm...> - 2009-04-18 14:29:42
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Hello. I've come across a strange rendering glitch and I'm not entirely sure what's wrong. When I try to draw a primitive (GL_POINTS, GL_LINES etc.) with a solid colour and without lighting then everything else I draw is filled with that colour, regardless of lighting settings. The same code renders properly on Windows with MinGW. I've noticed that Blender suffers from something similar on my machine. I'm using an Intel GM965 on a Lenovo R61i. I'd appreciate any tips on how to fix this. Attached are: - code triggering the glitch - my glxinfo print-out Screenshots of the attached code running on my machine and Blender: http://student.agh.edu.pl/~lukaszl/w_light.png http://student.agh.edu.pl/~lukaszl/wo_light.png http://student.agh.edu.pl/~lukaszl/blender.png |