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From: Philipp K. K. <pk...@sp...> - 2009-02-27 23:02:55
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Lucas Clemente Vella schrieb: > So, I figured out that the true level runs at the same speed it ran in > the old system when my textures were not compressed. Back then, when I > compressed the textures with DXT1, the game started to run at not so > bad 10 FPS. Did you compress them manually or does OpenGL compress them at application runtime? In the latter case you need libtxc_dxtn. > > [...] > > Also, running a debug version of Mesa (Ubuntu sources, just compiled > again), I get this message: > Mesa warning: couldn't open libtxc_dxtn.so, software DXTn > compression/decompression unavailable > Is it somehow affecting me? > Just try installing libtxc_dxtn (may be illegal depending on your jurisdiction). Philipp |