From: PLUG G. <plu...@gm...> - 2009-01-06 12:26:24
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I think if it is limited to using EC++ then that will act as a guideline too. ~Plug. On Tue, Jan 6, 2009 at 12:33 AM, Zack Rusin <za...@vm...> wrote: > On Monday 05 January 2009 17:23:40 Ian Romanick wrote: >> 2. Linking with C++ libraries causes problems with applications. >> >> So far, a fair portion of my GLSL compiler work has been re-creating a >> C++-like object heirarchy and management system. Frankly, the code >> would be much better (for all definitions of better) if I could just >> use C++. >> >> Has issue #2 been resolved? I recall that, for example, if ID's >> Quake3 binary dynamically linked with a library that dynamically >> linked with a different version of libstdc++, it would explode. Is >> that still the case? If this is still a problem, will it affect LLVM >> usage in Mesa? > > LLVM is a bunch of static libs so we can easily impose stdc++ version on them > that Mesa would be fine with. So LLVM will be ok. > If different versions of stdc++ are a worry, I'd suggest writing a super simple > GL app that links to libstdc++5 and then link GL to libstdc++6 and seeing what > happens (even if it burns I honestly think that a disclaimer saying that 10 > year old apps that link to libstdc++5 won't work with newest Mesa without > recompiling is not a huge issue) > Oh, and from what you wrote it sounds like, at least right now, you don't need > stdc++. > > z > > > ------------------------------------------------------------------------------ > _______________________________________________ > Mesa3d-dev mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > |