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From: n9ine n. e. <n9i...@gm...> - 2008-09-17 00:27:05
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Hi all; I am using glu to tesselate and trimm some nurbs surfaces. But the problrm is that it takes a lot of time to calculate data that will be rendred (vertices , normals). I am taking this data throw callbacks. I' am trying to make this multithreaded but I have got this error : "Nurbs Error : gluEndSurface can not preceed gluBeginSurface". An opengl expert tell me that glu do not support multithreading. http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=245908#Post245908 Are there any solution to make it faster? Is the problem with callbacks? Kind regards. |