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From: Brian P. <bri...@tu...> - 2008-06-23 13:11:46
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You should probably use git/master. Can you get a stack trace from the crash? -Brian Littlebob wrote: > again my mistake it seems it is just the debug compile that crashes on startup. > > On Fri, Jun 20, 2008 at 12:33 PM, Littlebob <lit...@gm...> wrote: >> oops, as I had not updated my source for over a week, I just noticed >> that variable arrays have been implemented, but now with the latest >> code, though it compiles, it crashes blender on startup...Should I use >> the 7.1rc1 or the latest from the git repository? >> >> On Thu, Jun 19, 2008 at 10:38 PM, Littlebob <lit...@gm...> wrote: >>> winXP >>> 1.8ghz core2duo >>> graphics card does not matter as this is just mesa's software renderer. >>> >>> After compiling the latest source from the git repository (and the >>> 7.0.3 release from source forge) using the msvs8/2005 solution(i'm >>> using msvs8, so no importing to 9), I tested it with the >>> http://www.blender.org/ game engine and I get this error when trying >>> to use the 2d filter logic bricks (pre-programmed glsl shaders I >>> think): http://littlebobs.googlepages.com/mesaerrors.jpg - 76kb >>> Is there really a feature missing from mesa? >>> (I'm pretty sure there is nothing wrong with the blender code...) >>> >>> also, if I minimize blender then try to bring it back, it crashes, >>> with MS windows saying there was an error in opengl32.dll (the mesa >>> driver). >>> This does not happen with my native windows drivers. >>> >>> any ideas on what the problem is? >>> > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://sourceforge.net/services/buy/index.php > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > |