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From: little_bob <lit...@gm...> - 2008-06-21 07:06:05
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oops, as I had not updated my source for over a week, I just noticed that variable arrays have been implemented, but now with the latest code, though it compiles, it crashes blender on startup...Should I use the 7.1rc1 or the latest from the git repository? >winXP >1.8ghz core2duo >graphics card does not matter as this is just mesa's software renderer. > >After compiling the latest source from the git repository (and the >7.0.3 release from source forge) using the msvs8/2005 solution(i'm >using msvs8, so no importing to 9), I tested it with the >http://www.blender.org/ game engine and I get this error when trying >to use the 2d filter logic bricks (pre-programmed glsl shaders I >think): http://littlebobs.googlepages.com/mesaerrors.jpg - 76kb >Is there really a feature missing from mesa? >(I'm pretty sure there is nothing wrong with the blender code...) > >also, if I minimize blender then try to bring it back, it crashes, >with MS windows saying there was an error in opengl32.dll (the mesa >driver). >This does not happen with my native windows drivers. > >any ideas on what the problem is? -- View this message in context: http://www.nabble.com/Using-mesa3d-on-windows-%28with-blender%29-tp18021964p18040009.html Sent from the mesa3d-users mailing list archive at Nabble.com. |