Hi Brian,
I have one basic question.
I am using MESA 7.4 in my test application which uses openGL 1.1 as well as
2.0 program.
I am little confused about when to include <gl.h> and when <glext.h>
My understanding is:
for openGL 1.1/1.2/1.3 include<gl.h>
otherwise for higher version:
include <glext.h>
just like we have gl.h and gl2.h, same in MESA we have gl.h and glext.h?
correct me if i am wrong.
Thanks & Regards
Vinit
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