hi, all
using osmesa to do off screen render, i noticed that glReadPixels and
OSMesaGetDepthBuffer can both get the depth buffer. so what's the difference
between those two functions. is OSMesaGetDepthBuffer faster?
and another question: how to convert the data getting from
OSMesaGetDepthBuffer to float? according to osmesa.h, it's 16bit float. how
to convert it to 32bit float?
thanks in advance.
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