I've just started studuying/programming openGL
(rotating cubes, glutDognoughts and stuff... so far ...).
My setup is:
Linux / Xfree3.3.6 / Matrox G400 / utah-glx compiled
against MesaGL 3.2 ...
My problem/question concerns drawing stippled lines (center lines e.t.c...):
According to the online red-book you enable / setup / draw
stippled lines like this:
and then your lines ought to be stippled according
to the pattern supplied to the glLineStipple func.
However, I get solid lines no matter what I do !!! :-(
And I haven't got a clue if I'm doing something wrong (propably...) or
if it's the UTAH-GLX/Mesa stuff or something ....
BR: Jussi / Oulu / Finland
PS. Quake 3 Demo runs fine :-)
Ilmainen Internet @ http://www.nic.fi/
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