From: kerryhall <ker...@gm...> - 2008-08-17 01:35:17
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Hey Brian, Is this still the case? Is this extension still not supported by Mesa? If I am writing an app that uses that extension, if I compile Mesa with CHAN_BITS=32, is there anything else I need to do to work around this? Thanks, Kerry Brian Paul wrote: > > Lindley M French wrote: >> My build of Mesa on Windows XP64 doesn't include ARB_texture_float in >> the list of extensions. This severely limits its usefulness to me. Is >> this expected for the moment, or am I doing something wrong? > > It's not supported in Mesa at this time. > > One option, however, is to compile Mesa for deep color channels > (CHAN_BITS=16 or 32) in which case all colors channels are 16-bit > ushorts or 32-bit floats. > > -Brian > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > > -- View this message in context: http://www.nabble.com/ARB_texture_float--tp13515437p18960669.html Sent from the mesa3d-users mailing list archive at Nabble.com. |
From: Brian P. <bri...@tu...> - 2008-08-18 14:39:51
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Setting CHAN_BITS=32 will not enable the ARB_texture_float extension. We don't suppport that extension yet. -Brian kerryhall wrote: > Hey Brian, > Is this still the case? Is this extension still not supported by Mesa? If I > am writing an app that uses that extension, if I compile Mesa with > CHAN_BITS=32, is there anything else I need to do to work around this? > > Thanks, > Kerry > > > Brian Paul wrote: >> Lindley M French wrote: >>> My build of Mesa on Windows XP64 doesn't include ARB_texture_float in >>> the list of extensions. This severely limits its usefulness to me. Is >>> this expected for the moment, or am I doing something wrong? >> It's not supported in Mesa at this time. >> >> One option, however, is to compile Mesa for deep color channels >> (CHAN_BITS=16 or 32) in which case all colors channels are 16-bit >> ushorts or 32-bit floats. >> >> -Brian >> >> ------------------------------------------------------------------------- >> This SF.net email is sponsored by: Splunk Inc. >> Still grepping through log files to find problems? Stop. >> Now Search log events and configuration files using AJAX and a browser. >> Download your FREE copy of Splunk now >> http://get.splunk.com/ >> _______________________________________________ >> Mesa3d-users mailing list >> Mes...@li... >> https://lists.sourceforge.net/lists/listinfo/mesa3d-users >> >> > |