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From: Littlebob <lit...@gm...> - 2008-06-20 02:39:04
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winXP 1.8ghz core2duo graphics card does not matter as this is just mesa's software renderer. After compiling the latest source from the git repository (and the 7.0.3 release from source forge) using the msvs8/2005 solution(i'm using msvs8, so no importing to 9), I tested it with the http://www.blender.org/ game engine and I get this error when trying to use the 2d filter logic bricks (pre-programmed glsl shaders I think): http://littlebobs.googlepages.com/mesaerrors.jpg - 76kb Is there really a feature missing from mesa? (I'm pretty sure there is nothing wrong with the blender code...) also, if I minimize blender then try to bring it back, it crashes, with MS windows saying there was an error in opengl32.dll (the mesa driver). This does not happen with my native windows drivers. any ideas on what the problem is? |
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From: little_bob <lit...@gm...> - 2008-06-21 07:06:05
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oops, as I had not updated my source for over a week, I just noticed that variable arrays have been implemented, but now with the latest code, though it compiles, it crashes blender on startup...Should I use the 7.1rc1 or the latest from the git repository? >winXP >1.8ghz core2duo >graphics card does not matter as this is just mesa's software renderer. > >After compiling the latest source from the git repository (and the >7.0.3 release from source forge) using the msvs8/2005 solution(i'm >using msvs8, so no importing to 9), I tested it with the >http://www.blender.org/ game engine and I get this error when trying >to use the 2d filter logic bricks (pre-programmed glsl shaders I >think): http://littlebobs.googlepages.com/mesaerrors.jpg - 76kb >Is there really a feature missing from mesa? >(I'm pretty sure there is nothing wrong with the blender code...) > >also, if I minimize blender then try to bring it back, it crashes, >with MS windows saying there was an error in opengl32.dll (the mesa >driver). >This does not happen with my native windows drivers. > >any ideas on what the problem is? -- View this message in context: http://www.nabble.com/Using-mesa3d-on-windows-%28with-blender%29-tp18021964p18040009.html Sent from the mesa3d-users mailing list archive at Nabble.com. |
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From: Littlebob <lit...@gm...> - 2008-06-22 01:00:03
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oops, as I had not updated my source for over a week, I just noticed that variable arrays have been implemented, but now with the latest code, though it compiles, it crashes blender on startup...Should I use the 7.1rc1 or the latest from the git repository? On Thu, Jun 19, 2008 at 10:38 PM, Littlebob <lit...@gm...> wrote: > winXP > 1.8ghz core2duo > graphics card does not matter as this is just mesa's software renderer. > > After compiling the latest source from the git repository (and the > 7.0.3 release from source forge) using the msvs8/2005 solution(i'm > using msvs8, so no importing to 9), I tested it with the > http://www.blender.org/ game engine and I get this error when trying > to use the 2d filter logic bricks (pre-programmed glsl shaders I > think): http://littlebobs.googlepages.com/mesaerrors.jpg - 76kb > Is there really a feature missing from mesa? > (I'm pretty sure there is nothing wrong with the blender code...) > > also, if I minimize blender then try to bring it back, it crashes, > with MS windows saying there was an error in opengl32.dll (the mesa > driver). > This does not happen with my native windows drivers. > > any ideas on what the problem is? > |
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From: Littlebob <lit...@gm...> - 2008-06-22 09:30:15
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again my mistake it seems it is just the debug compile that crashes on startup. On Fri, Jun 20, 2008 at 12:33 PM, Littlebob <lit...@gm...> wrote: > oops, as I had not updated my source for over a week, I just noticed > that variable arrays have been implemented, but now with the latest > code, though it compiles, it crashes blender on startup...Should I use > the 7.1rc1 or the latest from the git repository? > > On Thu, Jun 19, 2008 at 10:38 PM, Littlebob <lit...@gm...> wrote: >> winXP >> 1.8ghz core2duo >> graphics card does not matter as this is just mesa's software renderer. >> >> After compiling the latest source from the git repository (and the >> 7.0.3 release from source forge) using the msvs8/2005 solution(i'm >> using msvs8, so no importing to 9), I tested it with the >> http://www.blender.org/ game engine and I get this error when trying >> to use the 2d filter logic bricks (pre-programmed glsl shaders I >> think): http://littlebobs.googlepages.com/mesaerrors.jpg - 76kb >> Is there really a feature missing from mesa? >> (I'm pretty sure there is nothing wrong with the blender code...) >> >> also, if I minimize blender then try to bring it back, it crashes, >> with MS windows saying there was an error in opengl32.dll (the mesa >> driver). >> This does not happen with my native windows drivers. >> >> any ideas on what the problem is? >> > |
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From: Brian P. <bri...@tu...> - 2008-06-23 13:11:46
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You should probably use git/master. Can you get a stack trace from the crash? -Brian Littlebob wrote: > again my mistake it seems it is just the debug compile that crashes on startup. > > On Fri, Jun 20, 2008 at 12:33 PM, Littlebob <lit...@gm...> wrote: >> oops, as I had not updated my source for over a week, I just noticed >> that variable arrays have been implemented, but now with the latest >> code, though it compiles, it crashes blender on startup...Should I use >> the 7.1rc1 or the latest from the git repository? >> >> On Thu, Jun 19, 2008 at 10:38 PM, Littlebob <lit...@gm...> wrote: >>> winXP >>> 1.8ghz core2duo >>> graphics card does not matter as this is just mesa's software renderer. >>> >>> After compiling the latest source from the git repository (and the >>> 7.0.3 release from source forge) using the msvs8/2005 solution(i'm >>> using msvs8, so no importing to 9), I tested it with the >>> http://www.blender.org/ game engine and I get this error when trying >>> to use the 2d filter logic bricks (pre-programmed glsl shaders I >>> think): http://littlebobs.googlepages.com/mesaerrors.jpg - 76kb >>> Is there really a feature missing from mesa? >>> (I'm pretty sure there is nothing wrong with the blender code...) >>> >>> also, if I minimize blender then try to bring it back, it crashes, >>> with MS windows saying there was an error in opengl32.dll (the mesa >>> driver). >>> This does not happen with my native windows drivers. >>> >>> any ideas on what the problem is? >>> > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://sourceforge.net/services/buy/index.php > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > |
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From: Littlebob <lit...@gm...> - 2008-06-23 21:10:13
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The application failed to initialize properly (0xc0150002). Click on OK to terminate the application. The debug compile only crashes (or maybe I should have said failed to initialized) on a windows XP system On my win2000 it works, which is also were my visual studio is, so I can't do anymore debugging than what it says up there. I've alwase had problems doing a clean compile with mesa, it might just be a fluke with that compile... also I'll make sure I'm using git/master. On Mon, Jun 23, 2008 at 9:11 AM, Brian Paul <bri...@tu...> wrote: > You should probably use git/master. Can you get a stack trace from the > crash? > > -Brian unrelated: sorry for the duplicate posts ... it was taking an awful long time for it to show up. (I signed up for the mailing list) |