the mesa driver for the rush works fine, but if i start glquake.glx, the in=
game graphics are flickering (areas behind walls can be seen for the split =
of a second, although they _shouldn=B4t_ be seen) but the status bar and co=
nsole are ok
i have compiled mesa3.4 (downloaded) with glide2.46-22 and the glide sdk (b=
oth suse releases). the x-server for the rush is a rpm from suse.
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