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From: Jerome Glisse <glisse@fr...> - 2008-03-31 16:16:58
|
On Mon, 31 Mar 2008 17:12:19 +0200 "Simon Prückl" <pruexxx@...> wrote: > Heyho, > > we are currently doing an OS with a new input interface and a new way of > graphics output. > We thought about using Clutter¹ with an EGL-backend, so we can skip the > X-Server. > It's possible to use Clutter without the X-Server - as long as there is > something that provides EGL-Support. > > We want to skip the totally skip the X-Server and make the graphics output > as simple as possible. > > As far as I've seen mesa3d provides the possibility to use EGL. > The only problem is, that we have no idea about how Mesa3d with EGL works > and how we can implement mesa3d to a Linux System so that Clutter can use > this implementation. > It would be great if someone could tell us few basics about mesa3d and a few > details about the EGL implementation. > Are Nvidia video cards fully supported yet? > > Kindest regards and thanks in advance > > Simon Prückl > > -- > ¹ http://www.clutter-project.org a Toolkit for creating User Interfaces > EGL is not ready for production, actual support was a hack which likely doesn't work anymore. We have hope to support EGL in a near future, read by the end of the year or likely during summer. The plan is to have modesetting in the kernel (modesetting-101 branch of drm) then we can put mesa (likely powered by gallium3d) on top of that. Of course we welcome contribution to this. I think that what is needed now is to reimplement mesa egl extension for modesetting to use the kernel modesetting and do some winsys backend above this so you can get 3d going. Support for nvidia card will come through nouveau but if you want to play with this without having to touch drm kernel code i suggest that you use intel hw until nouveau support settle and especialy until they land the modesetting stuff. But i am sure nouveau guys will welcome any contribution. Of course if you don't feel confortable with hacking egl in mesa to use the new modesetting interface you can start your developement under X and switch to EGL once someone else have done this job, but that would be lazy ;) Cheers, Jerome Glisse <glisse@...> |
From: Simon Prückl <pruexxx@gm...> - 2008-03-31 15:12:24
|
Heyho, we are currently doing an OS with a new input interface and a new way of graphics output. We thought about using Clutter¹ with an EGL-backend, so we can skip the X-Server. It's possible to use Clutter without the X-Server - as long as there is something that provides EGL-Support. We want to skip the totally skip the X-Server and make the graphics output as simple as possible. As far as I've seen mesa3d provides the possibility to use EGL. The only problem is, that we have no idea about how Mesa3d with EGL works and how we can implement mesa3d to a Linux System so that Clutter can use this implementation. It would be great if someone could tell us few basics about mesa3d and a few details about the EGL implementation. Are Nvidia video cards fully supported yet? Kindest regards and thanks in advance Simon Prückl -- ¹ http://www.clutter-project.org a Toolkit for creating User Interfaces |
From: Brian Paul <brian.paul@tu...> - 2008-03-28 14:37:30
|
Peter Hanzel wrote: > Hello. > > I have just builded Mesa 7.0.2 from sources. > Target is linux-fbdev. > > It works correctly. But I get only OpenGL 1.2 version support. > I would like to get ./fslight to work. > > Is it possible to compile Mesa that GL_VERSION returns 2.x also for > linux-fbdev? The driver calls _mesa_enable_sw_extensions() which should enable pretty much all extensions. That should cause OpenGL 2.1 to be returned. What does glGetString(GL_EXTENSIONS) return? -Brian |
From: Peter Hanzel <hanzelpeter@gm...> - 2008-03-28 12:56:14
|
Hello. I have just builded Mesa 7.0.2 from sources. Target is linux-fbdev. It works correctly. But I get only OpenGL 1.2 version support. I would like to get ./fslight to work. Is it possible to compile Mesa that GL_VERSION returns 2.x also for linux-fbdev? Peter Hanzel. |
From: Shibdas Bandyopadhyay <shibdas.ufl@gm...> - 2008-03-26 15:18:24
|
It runs fine with 7.0.3. Thanks for your help Shibdas On Wed, Mar 26, 2008 at 10:34 AM, Shibdas Bandyopadhyay < shibdas.ufl@...> wrote: > I was using Mesa 7.0.2 which is the latest stable version as per the > mesa3d.org website. > > I will grab 7.0.3 and check if it runs OK. > > On Tue, Mar 25, 2008 at 10:53 AM, Brian Paul < > brian.paul@...> wrote: > > > Shibdas Bandyopadhyay wrote: > > > Hi, > > > I have a set of vertex and fragment shader for phong shading. The > > > code works properly on a system with GPU hardware (with nvidia OGL > > > driver) but when I try to compile it under Mesa I am getting the > > > following error > > > > > > shader/slang/slang_builtin.c:433: _slang_alloc_statevar: Assertion > > `pos > > > >= 0' failed > > > > > > Can anybody help me with this error? The vertex and pixel shaders are > > > given below > > > > Seems OK here with Mesa git/master and the latest 7.0.3 release > > candidate. You can grab the later from http://www.mesa3d.org/beta/ > > > > I put your shaders into two files (shibdas.fs and shibdas.vs) then > > tested with > > > > progs/demos/fslight -fs shibdas.fs -vs shibdas.vs > > > > Which version of Mesa are you using? > > > > -Brian > > > > |
From: Shibdas Bandyopadhyay <shibdas.ufl@gm...> - 2008-03-26 14:35:57
|
I was using Mesa 7.0.2 which is the latest stable version as per the mesa3d.org website. I will grab 7.0.3 and check if it runs OK. On Tue, Mar 25, 2008 at 10:53 AM, Brian Paul < brian.paul@...> wrote: > Shibdas Bandyopadhyay wrote: > > Hi, > > I have a set of vertex and fragment shader for phong shading. The > > code works properly on a system with GPU hardware (with nvidia OGL > > driver) but when I try to compile it under Mesa I am getting the > > following error > > > > shader/slang/slang_builtin.c:433: _slang_alloc_statevar: Assertion `pos > > >= 0' failed > > > > Can anybody help me with this error? The vertex and pixel shaders are > > given below > > Seems OK here with Mesa git/master and the latest 7.0.3 release > candidate. You can grab the later from http://www.mesa3d.org/beta/ > > I put your shaders into two files (shibdas.fs and shibdas.vs) then > tested with > > progs/demos/fslight -fs shibdas.fs -vs shibdas.vs > > Which version of Mesa are you using? > > -Brian > |
From: Brian Paul <brian.paul@tu...> - 2008-03-25 14:53:52
|
Shibdas Bandyopadhyay wrote: > Hi, > I have a set of vertex and fragment shader for phong shading. The > code works properly on a system with GPU hardware (with nvidia OGL > driver) but when I try to compile it under Mesa I am getting the > following error > > shader/slang/slang_builtin.c:433: _slang_alloc_statevar: Assertion `pos > >= 0' failed > > Can anybody help me with this error? The vertex and pixel shaders are > given below Seems OK here with Mesa git/master and the latest 7.0.3 release candidate. You can grab the later from http://www.mesa3d.org/beta/ I put your shaders into two files (shibdas.fs and shibdas.vs) then tested with progs/demos/fslight -fs shibdas.fs -vs shibdas.vs Which version of Mesa are you using? -Brian |
From: Brian Paul <brian.paul@tu...> - 2008-03-24 18:01:55
|
Fernando Benedictti wrote: > Hi, somebody can tell me where i can found tutorials for mesa3d? There aren't any. If you want to learn about OpenGL programming, there's lots of books and online examples (google). -Brian |
From: Fernando Benedictti <fbenedic@me...> - 2008-03-24 17:19:03
|
Hi, somebody can tell me where i can found tutorials for mesa3d? Thanks. Fernando.- |
From: Shibdas Bandyopadhyay <shibdas.ufl@gm...> - 2008-03-22 05:58:07
|
Hi, I have a set of vertex and fragment shader for phong shading. The code works properly on a system with GPU hardware (with nvidia OGL driver) but when I try to compile it under Mesa I am getting the following error shader/slang/slang_builtin.c:433: _slang_alloc_statevar: Assertion `pos >= 0' failed Can anybody help me with this error? The vertex and pixel shaders are given below [vertex shader] varying vec3 normal; varying vec3 lightDir; varying vec3 halfVector; void main() { normal = normalize(gl_NormalMatrix * gl_Normal); lightDir = normalize(gl_LightSource[0].position.xyz); halfVector = normalize(gl_LightSource[0].halfVector.xyz); gl_Position = ftransform(); } [pixel shader] varying vec3 normal; varying vec3 lightDir; varying vec3 halfVector; void main() { vec4 final_color = (gl_FrontLightModelProduct.sceneColor * gl_FrontMaterial.ambient) + (gl_LightSource[0].ambient * gl_FrontMaterial.ambient); vec3 N = normalize(normal); vec3 L = normalize(lightDir); float x = dot(N, L); if(x > 0.0) { final_color += gl_LightSource[0].diffuse * gl_FrontMaterial.diffuse * x; vec3 E = normalize(halfVector); float specular = pow( max (dot(N, E), 0.0), gl_FrontMaterial.shininess); final_color += gl_LightSource[0].specular * gl_FrontMaterial.specular * specular; } gl_FragColor = final_color; } Thanks Shibdas |
From: Nigel Sollars <nsollars@gm...> - 2008-03-14 20:21:30
|
Hi, The latest git checkout done today fails to build with make linux-dri-x86 It barfs because glxint.h is missing from mesa/include, could someone kindly check this one in? Regards NIgel Sollars |
From: Jerome Glisse <glisse@fr...> - 2008-03-09 11:15:05
|
On Sat, 08 Mar 2008 20:47:40 -0200 Fernando Benedictti <fbenedic@...> wrote: > Hi, my name is Fernando. > I've tried to compile the following example: rectangle.c > > #include <GL/glut.h> > > main() { > > InitializeAWindowPlease(); > > glClearColor (0.0, 0.0, 0.0, 0.0); > glClear (GL_COLOR_BUFFER_BIT); > glColor3f (1.0, 1.0, 1.0); > glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); > glBegin(GL_POLYGON); > glVertex3f (0.25, 0.25, 0.0); > glVertex3f (0.75, 0.25, 0.0); > glVertex3f (0.75, 0.75, 0.0); > glVertex3f (0.25, 0.75, 0.0); > glEnd(); > glFlush(); > > UpdateTheWindowAndCheckForEvents(); > } > > using the following command line: > > gcc -o rectangle rectangle.c > > and i've obtained the followings messages: > > /tmp/ccSbXgxD.o: In function `main': > rectangle.c:(.text+0x12): undefined reference to > `InitializeAWindowPlease' > rectangle.c:(.text+0x3a): undefined reference to `glClearColor' > rectangle.c:(.text+0x46): undefined reference to `glClear' > rectangle.c:(.text+0x65): undefined reference to `glColor3f' > rectangle.c:(.text+0x91): undefined reference to `glOrtho' > rectangle.c:(.text+0x9d): undefined reference to `glBegin' > rectangle.c:(.text+0xbc): undefined reference to `glVertex3f' > rectangle.c:(.text+0xdb): undefined reference to `glVertex3f' > rectangle.c:(.text+0xfa): undefined reference to `glVertex3f' > rectangle.c:(.text+0x119): undefined reference to `glVertex3f' > rectangle.c:(.text+0x11e): undefined reference to `glEnd' > rectangle.c:(.text+0x123): undefined reference to `glFlush' > rectangle.c:(.text+0x128): undefined reference to > `UpdateTheWindowAndCheckForEvents' > collect2: ld returned 1 exit status > > I have openSuSE 10.3, and the packages of Mesa are: > > Mesa-devel-7.0.1-18 > MesaGLw-7.0.1-16 > Mesa-7.0.1-18 > Mesa-devel-static-7.0.1-18 > MesaGLw-devel-7.0.1-16 > > Can anybody tell me what i doing wrong? > > Thanks. > Fernando.- > I suggest you look at glut tutorial on the net. There is no such function as: InitializeAWindowPlease InitializeAWindowPlease Once you got a proper example code to compile: gcc glutexample.c -o glutexample -lGL -lglut Cheers, Jerome Glisse <glisse@...> |
From: Fernando Benedictti <fbenedic@me...> - 2008-03-08 23:47:26
|
Hi, my name is Fernando. I've tried to compile the following example: rectangle.c #include <GL/glut.h> main() { InitializeAWindowPlease(); glClearColor (0.0, 0.0, 0.0, 0.0); glClear (GL_COLOR_BUFFER_BIT); glColor3f (1.0, 1.0, 1.0); glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); glBegin(GL_POLYGON); glVertex3f (0.25, 0.25, 0.0); glVertex3f (0.75, 0.25, 0.0); glVertex3f (0.75, 0.75, 0.0); glVertex3f (0.25, 0.75, 0.0); glEnd(); glFlush(); UpdateTheWindowAndCheckForEvents(); } using the following command line: gcc -o rectangle rectangle.c and i've obtained the followings messages: /tmp/ccSbXgxD.o: In function `main': rectangle.c:(.text+0x12): undefined reference to `InitializeAWindowPlease' rectangle.c:(.text+0x3a): undefined reference to `glClearColor' rectangle.c:(.text+0x46): undefined reference to `glClear' rectangle.c:(.text+0x65): undefined reference to `glColor3f' rectangle.c:(.text+0x91): undefined reference to `glOrtho' rectangle.c:(.text+0x9d): undefined reference to `glBegin' rectangle.c:(.text+0xbc): undefined reference to `glVertex3f' rectangle.c:(.text+0xdb): undefined reference to `glVertex3f' rectangle.c:(.text+0xfa): undefined reference to `glVertex3f' rectangle.c:(.text+0x119): undefined reference to `glVertex3f' rectangle.c:(.text+0x11e): undefined reference to `glEnd' rectangle.c:(.text+0x123): undefined reference to `glFlush' rectangle.c:(.text+0x128): undefined reference to `UpdateTheWindowAndCheckForEvents' collect2: ld returned 1 exit status I have openSuSE 10.3, and the packages of Mesa are: Mesa-devel-7.0.1-18 MesaGLw-7.0.1-16 Mesa-7.0.1-18 Mesa-devel-static-7.0.1-18 MesaGLw-devel-7.0.1-16 Can anybody tell me what i doing wrong? Thanks. Fernando.- |
From: Jonathan Richard <jonathan.richard0@gm...> - 2008-03-04 18:52:43
|
Hi, do I have to load the glu32.dll of mesa (generated by the glu project in the mesa solution)? I do not see any difference if I load the glu32.dll that is in the system32. Is it normal? I use mesa 7.0.1 on MS Window XP. Thanks Jo |
From: Eran Maman <maman.eran@gm...> - 2008-03-03 10:51:49
|
I am trying to compile Xorg with mesa and I get this: checking for library containing glXGetProcAddressARB...no configure: error: cannot find GL library - make sure Mesa or other OpenGL pacakage is installed I installed mesa (make linux-dri; make install) successfully in /usr/local/ Does anyone know what else is missing? Eran Maman |