From: nitesh s. <nit...@gm...> - 2010-04-10 10:09:36
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dear all , Would any one suggest me. How to implement es into new GPU's ? thanking you regards Nitesh Suthar |
From: PLUG G. <plu...@gm...> - 2010-04-11 11:44:48
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On Sat, Apr 10, 2010 at 11:09 AM, nitesh suthar <nit...@gm...> wrote: > dear all , > Would any one suggest me. > How to implement es into new GPU's ? > Please could you elaborate on "implement es into new GPU's"? > thanking you > regards > Nitesh Suthar > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Mesa3d-dev mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > > |
From: nitesh s. <nit...@gm...> - 2010-04-13 04:13:18
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hello all, thank you for reply Actually I am working on arm board which support OpenGLES 1.1 and OpenGLES 2.0. which provides hardware acceleration for redering images. What my objective is that I want to implement this OpenGLES 2.0 into mesa for interactive graphics with hardware acceleration to use Mesa in arm board with this suppurted OpenGLES libraries. how could I proceed for implement OpenGLES 2.0 in Mesa ? thanking you Nitesh Suthar On Sun, Apr 11, 2010 at 5:14 PM, PLUG GULP <plu...@gm...> wrote: > On Sat, Apr 10, 2010 at 11:09 AM, nitesh suthar <nit...@gm...> > wrote: > > dear all , > > Would any one suggest me. > > How to implement es into new GPU's ? > > > > Please could you elaborate on "implement es into new GPU's"? > > > > thanking you > > regards > > Nitesh Suthar > > > ------------------------------------------------------------------------------ > > Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Mesa3d-dev mailing list > > Mes...@li... > > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > > > > > |
From: Corbin S. <mos...@gm...> - 2010-04-13 17:58:04
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On Mon, Apr 12, 2010 at 9:13 PM, nitesh suthar <nit...@gm...> wrote: > hello all, > thank you for reply > Actually I am working on arm board which support OpenGLES 1.1 and OpenGLES > 2.0. > which provides hardware acceleration for redering images. > What my objective is that I want to implement this OpenGLES 2.0 into mesa > for interactive graphics with hardware acceleration to use Mesa in arm board > with this suppurted OpenGLES libraries. > how could I proceed for implement OpenGLES 2.0 in Mesa ? GL and GLES are programming APIs, not hardware APIs. In order to support your hardware, you will have to write a backend driver which interfaces with that hardware for Mesa. We're not all embedded developers, but some of us might be familiar with your hardware. Which chipset and board is this? ~ C. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson <Mos...@gm...> |
From: nitesh s. <nit...@gm...> - 2010-04-15 14:12:59
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>GL and GLES are programming APIs, not hardware APIs. In order to >support your hardware, you will have to write a backend driver which >interfaces with that hardware for Mesa. thanks, yes I know these are programming APIs, so how could I start developing this backend driver which interfaces with that hardware for Mesa. Is there any fix architecture to interface that driver to Mesa lib or mesa's function ? and What is procedure for implementing such interface in my backend driver so that it can interact with Mesa lib. >We're not all embedded developers, but some of us might be familiar >with your hardware. Which chipset and board is this? I am using SOC S3C6410 . thanking you Nitesh Suthar On Tue, Apr 13, 2010 at 11:27 PM, Corbin Simpson <mos...@gm...>wrote: > On Mon, Apr 12, 2010 at 9:13 PM, nitesh suthar <nit...@gm...> > wrote: > > hello all, > > thank you for reply > > Actually I am working on arm board which support OpenGLES 1.1 and > OpenGLES > > 2.0. > > which provides hardware acceleration for redering images. > > What my objective is that I want to implement this OpenGLES 2.0 into mesa > > for interactive graphics with hardware acceleration to use Mesa in arm > board > > with this suppurted OpenGLES libraries. > > how could I proceed for implement OpenGLES 2.0 in Mesa ? > > GL and GLES are programming APIs, not hardware APIs. In order to > support your hardware, you will have to write a backend driver which > interfaces with that hardware for Mesa. > > We're not all embedded developers, but some of us might be familiar > with your hardware. Which chipset and board is this? > > ~ C. > > -- > When the facts change, I change my mind. What do you do, sir? ~ Keynes > > Corbin Simpson > <Mos...@gm...> > |
From: Corbin S. <mos...@gm...> - 2010-04-15 21:27:37
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On Thu, Apr 15, 2010 at 7:12 AM, nitesh suthar <nit...@gm...> wrote: > I am using SOC S3C6410 . Google doesn't tell me much about this chip other than that it's made by Samsung and it powers some Android devices. A few posts suggest that it's either a Samsung original, or an SGX-based core. If it's the latter, you are out of luck. SGX does not have any open-source code or free datasheets, and they actively discourage reverse-engineering by levying strong licensing requirements on their binary drivers. Your best bet at this stage may well be to contact Samsung. At any rate, Mesa drivers are implemented by writing code that uses the hooks in the general driver context. src/mesa/drivers are all the drivers, and src/mesa/drivers/dri may be of particular use if you are planning on doing GL with X. ~ C. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson <Mos...@gm...> |
From: Andreas P. <and...@gm...> - 2010-04-18 12:32:07
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Hi there, You could try to contact OpenMoko Inc for specifications regarding S3C6410. They forwarded the specs they received for their previous device to developers that signed an NDA. Before they stopped plans to develop another open linux phone, they were working with the S3C6410 platform. At least you can try ... http://wiki.openmoko.org/wiki/GTA03_revisions But maybe you already have detailed specifications about the 3D processor? 2010/4/15 nitesh suthar <nit...@gm...>: > >>GL and GLES are programming APIs, not hardware APIs. In order to >>support your hardware, you will have to write a backend driver which >>interfaces with that hardware for Mesa. > > thanks, > yes I know these are programming APIs, > so how could I start developing this backend driver which interfaces with > that hardware for Mesa. Is there any fix architecture to interface that > driver to Mesa lib or mesa's function ? > and What is procedure for implementing such interface in my backend driver > so that > it can interact with Mesa lib. You would need a drm kernel driver, some extension to the drm to allow platfrom devices to provde drm drivers - not only pci dvices. User spaces parts of the DRM module in libdrm for your hardware. ... Something similar had been done for another embedded gpu: smedia glamo: http://www.bitwiz.org.uk/s/dri-for-the-freerunner.html >>We're not all embedded developers, but some of us might be familiar >>with your hardware. Which chipset and board is this? > I am using SOC S3C6410 . > thanking you regards Andreas Pokorny |