Hi (again),
I was trying out the Mesa Trace facility. The spec file in the docs
directory says that it should produce 'logs [which] are valid (but
possibly incomplete) C code'. I took a stab at:
glNewTraceMESA( TRACE_OPERATIONS_BIT_MESA, "log" );
glEnableTraceMESA( TRACE_OPERATIONS_BIT_MESA );
// draw, draw, draw
glEndTraceMESA();
which produced a file named "log-gl.log.0". However, the contents of the
file are evidently binary. Are there other calls I need to make to get a
text file? Or is there a post-processor for this output?
Thanks,
Allen
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