Hello,
I'm trying to compile Mesa 3.4 and 3.5 on Windows using VC++ 6.0.
The GL libs (OpenGL32.dll and mesa.lib) were compiled easily.
But, The GLU libs were not compiled with errors.
It seems to be ...
In "include/GL/mesa_wgl.h" ( included by "include/GL/gl.h" ),
HGLRC and HDC are used before they are defined.
(I'm not sure because there are too many #ifdefs for a newcomer...)
Please help me. Thank you.
Moriken
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