Li Ming wrote:
>
> But maybe the Vertex Program(also called Vertex shader) is a more
> general and uniform way to do such things. It even can do much more
> than the vertex weighting.
>
> However, it seems that to implement the vertex program extension is a
> hard work because it modifies the traditional pipelines and involves
> transformation, lighting, fog, clipping etc.
>
> By the way, the specification has been already released by Nvidia on
> their web page.
Yes, and it's NVIDIA proprietary, which means you can't implement it.
And, the spec is ~75 pages long. Perhaps a little ambitious for a
school project...
-- Gareth
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