> gl_unpack_polygon_stipple was never called, so GL_UNPACK_LSB_FIRST never
> did anything. Both pack and unpack swap the bytes around for each row,
> why is this?
Actually, the swaps are needed for rendering on GL_BACK, but not on
GL_FRONT (which I had been testing with..)
Not sure where to look for this, my guess its something with the X code.
Steven Fuller
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