During setup wizard UI we should ask which fields. cultural categories are required e.g:
* Moiety (named or unnamed)
* Skinnames
* Clan
* Country
Users can then populate this in the same way they would add clans in exisiting version.
It would also be good if people could enter other cultural categories or change any of those listed above to their language name e.g: Country to 'Apmere'...
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This will require a bit of reworking the data model as well, we need to add a skinnames table.
On Groote people are related to places by clan (i.e. if their clan owns a territory every member of the clan is considered an owner). Does a similar relationship exist with skins? I remember totems are quite different too. I think we will need to have a workshop to make sure we adequately cover these issues. For now I'll just add skinnames without trying too hard to make them do anything special, and we can talk about how to incorporate them at other levels later.
For the translation bit, are you thinking mainly of the headings at the top? Or throughout the program? Both would be valuable, but the headings would be much easier. We need a different bug to address that issue because it's not strictly related to enabling/disabling categories. (see Bug 1754538 - allow sections to be renamed/translated).
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I'm not sure I've exactly got my head around the idea of Country, is it more similar to Place or Clan in our existing system? Also, is moeity always linked to Clan (i.e. Clans are divided into moieties) or is it derived from skinname or individuals too? This will impact on how we implement these things.