From: David C. <ne...@ci...> - 2003-12-03 01:44:48
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On Tuesday 02 of December 2003 22:19, Andreas Grau wrote: > (...) > > This is where "Pauker" at sourceforge.net/projects/pauker/ comes in. I > easily grasp the underlying idea and enjoy the system as it stands. It > offers repetions of items by transfering items from one level (or batch) > to the other. Only by getting the same item right several times, the > items gets "promoted" to higher levels/batches. Who (user or software?) and how decides when an item go to a higher level? In MemAid there is (in theory) countless number of "levels". Level is just "interval", isn't it? And it's neural network who decides when an item go to a higher (or lower, e.g. if you was on vacation and forgot item). Neural networks have it's own plasticity - NN can learn how user learn, and modify itself to better schedule repetitions. In practice, current MemAid is limited to maximum granulation of 1 day. I see easy, though not ideal, solutions: 1. instead of making hundred of repetitions of one item in 1 day, you should focus and make just one repetition, but carefully and try to make sure you really remember it. (it is always the best policy anyway - don't make careless, very fast repetitions. *Try* to really remember every item. Sacrife this time - it really pays off better than many careless reviews.) 2. Use "Finall Drill" feature and here you will be presented with items you don't remember until you remember them. There can be better solutions: Peter's 'drill-badly-known' feature or smart-final-drill that will show up in the future. Now, maybe I still miss something? (I haven't tried Pauker, and I might have just missed your points.) If Pauker still have something better then obviously I would like to know about it. :) (I don't look for any wars, nor I see it as a touchy topic. I just think that "borrowing" ideas, solutions, and discussing about all that, can be beneficial, for both projects, obviously.) -- David Calinski http://neodave.civ.pl |