Should be able to configure Payout for the two resources Flu and
C-bills. Preferably a base payout modified by the outcome. That will be
a bit tricky. Say a %added for a win, subtracted for a loss, and a % or
even an absolute added for each kill and subtracted for each unit lost.
Reward points might also be included in the pay out consideration.
Salvage needs to be set. I'm not certain at all how to go about this.
We need to be able to set what is changed by a successful task. Planet
%age, Units, Components, Factory delay. or cash.
It would be usefull to be able to set BV requirements on a per-task
basis. Minimum, and maximum BVs for a task. Maximum BV difrences.
Rating requirements should be set up in a similar vein. Allowed
Allowed unit types. Allowed unit weight classes. Number of units.
Number of players.
Flu costs to attack/defend. C-bill Cost to attack /defend.
That's just a rough lsit right now, I know I'm missing a lot, but I'll
try and flesh this out later.
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