Updated Client Manifest to include missing jaxb dependency
Forgot to rev the version, because I'm out of practice
Updated to work under openjdk11.
Removing PlanetDatConverter. No longer needed.
Fixed a bunch of deprecated methods
Removed non-free Looks
Replacing with new dev branch
Updated xstream to current for MM compatibility
Started separating out truly independent code into libpk.jar to imrpove OOP adherence
Have you built from source? 6.x is outdated. If you update to head and build using the distribution target, it will build you a complete environment that will boot. You will have unit errors, true, but it will boot and be ready for troubleshooting. ---- On Tue, 12 Mar 2019 18:26:35 -0700 Sakura Meigo sakurameigo@users.sourceforge.net wrote ---- Sorry if I seem a bit (put in choice word). I've spent 5 days trying to get a server going and if it's not one thing... Trying to patch different MekWars/MegaMek...
Sorry if I seem a bit (put in choice word). I've spent 5 days trying to get a server going and if it's not one thing... Trying to patch different MekWars/MegaMek files with too many incompatibility issues with one another. Even the server/client 6.x is having compatibility issues.
(Server) proper build tables with release/missing files
Error trying to run server
Incorrect dependency.
Completed initial refactoring. Still don't know if it will compile. :)
Finished initial refactoring. I still don't know if it compiles.
Finished DedHost
Finished AutoUpdater
Finished OpEditor
Slogged through client
Finished mekwars-common, separated client and server command interfaces
Further gradle work. Common is mostly done. Need to separate out Client/Ded/Server pieces to get them completely out of Common.
Prepped for move to gradle, completed hpgnet move.
Moving from ant to gradle
Possible NPE in ChristmasHandler
Moved discord and django options into their own tab. Between the two, there should be enough information collected to allow for quite advanced discord bots (or other 3rd party apps) to work with mekwars. Also added a link to my battle board repo: https://github.com/salient-opensource/battle-board/
Added image to indicate that a unit image is missing.
Fixed mini campaign bugs using unit count as trigger and leeway options. Quirks files were in wrong location in dist, changed to match megamek. Fixed bug with salvage and unit locking.
Added mekwars quirk support: using extended HQ tooltips in client options, the unit quirks (not weapon quirks) can be seen. If the host is not using the same quirk files as the server, mods will be notified. Option located in unit panel in SO.
Discord Bot settings being loaded even when Discord not enabled.
Discord Integration was causing server hangs
Added 'Destroy All Salvage' option to op editor, needs more testing but should cause all salvage to be moved to destroyed unit pool. If you want an op where all salvage is lost, this will do it.
Removed images that shouldn't have been uploaded in the first place. We don't distribute that content.
merging mini campaign updates with latest build. mini campaigns still in 'alpha' state. Made unit locking an independent 'feature' from mini campaigns.
New MegaMek.jar
Reverting jar change - client will not launch. Troubleshooting to be done.
Updated MM jar to hopefully fix issue with designated autohit artillery hexes hanging the game.
Tracker HTML Generator was not reading total games.
Bug: Tracker was not tracking completed games.
Added selfpromote dialog next to defect in menu if selfpromote is enabled by SO. Fixed mini campaign bugs, unit locked status should now persist.
added admin command to unlock a user's units for mini campaigns. Fixed (hopefully) the mechset.txt error:
Added 'beta' version of new 'mini campaign' options. Added a server options panel with mini campaign options and description. Expanded freebuild dupe options. Added client cmd 'RG' that simply refreshes entire GUI.
Added emoji command and drop down menu. Changed name of a few of freebuild option names to better reflect purpose. Added 'allow duplicates' option to freebuild. Freebuild mek limit can now be set in faction config.
cleaned up freebuild code, added influence dialog allowing for influence to be used for cbills or refresh, added influence rollover, added influence trading. Can now have starting flu. Changed the labels of several server options to better reflect purpose. Fixed subfaction bugs.
fixed bug
Added another subfaction option
added discord chat bot option and new faction option
New BuildTableViewer that doesn't break with linked tables. There is still a
NPE on first starting buildtableviewer without a path
R Released Server v0.7.0.1
Moved Freebuild to it's own SO tab
added new option to freebuild in SO
added 'light exp' to server options -> faction tab
Created Rules Panel for client. Fixed pilot bug in free build.
Released Server, Client, Ded v0.7.0.0
commented out debug lines in freebuild
Updated RSS feed to allow for ITTT/Discord integration.
Fixed Freebuild Bugs
Bug: Send All Local Op Files erroring if incorrect files in op folder.
Updated MM to version 0.43.7-MW20180101-62948ba