Carl Spain - 2016-10-10

While we could and probably should import init bonus, command bonus (tactics), toughness, and SPAs, there is a problem with importing artillery. The MUL parsing code in MM sets it equals to the gunnery skill if it's not explicitly stated in the file, so in cases where artillery and gunnery are the same there is no way to know whether the MUL file actually gives a value for artillery. I don't know how changing this behavior might affect the option of using a separate artillery skill.