[Megameknet-cvs] MegaMekNET/src/client ClientThread.java,1.16,1.17
Status: Inactive
Brought to you by:
mcwizard
From: Helge R. <mcw...@us...> - 2005-05-16 23:41:58
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Update of /cvsroot/megameknet/MegaMekNET/src/client In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv22024/src/client Modified Files: ClientThread.java Log Message: Modified Client to fit with MM again, changed BB remove command to mod only Index: ClientThread.java =================================================================== RCS file: /cvsroot/megameknet/MegaMekNET/src/client/ClientThread.java,v retrieving revision 1.16 retrieving revision 1.17 diff -C2 -d -r1.16 -r1.17 *** ClientThread.java 7 May 2005 16:42:40 -0000 1.16 --- ClientThread.java 16 May 2005 08:54:16 -0000 1.17 *************** *** 35,39 **** import megamek.common.QuadMech; import megamek.common.Tank; - import megamek.common.event.GameAttackEvent; import megamek.common.event.GameBoardChangeEvent; import megamek.common.event.GameBoardNewEvent; --- 35,38 ---- *************** *** 46,49 **** --- 45,49 ---- import megamek.common.event.GameListener; import megamek.common.event.GameMapQueryEvent; + import megamek.common.event.GameNewActionEvent; import megamek.common.event.GamePhaseChangeEvent; import megamek.common.event.GamePlayerChangeEvent; *************** *** 470,476 **** /* (non-Javadoc) ! * @see megamek.common.event.GameListener#gameAttack(megamek.common.event.GameAttackEvent) */ ! public void gameAttack(GameAttackEvent e) { // TODO Auto-generated method stub --- 470,476 ---- /* (non-Javadoc) ! * @see megamek.common.event.GameListener#gameNewAction(megamek.common.event.GameNewActionEvent) */ ! public void gameNewAction(GameNewActionEvent e) { // TODO Auto-generated method stub |