#1138 Ability to damage/rubble parts of buildings pre-game

stable 0.42
open
nobody
None
1
2015-06-08
2013-01-12
Hipsu
No

http://megamek.info/forums/index.php?topic=1064

So the idea is that you could, for example, rubble one hex of a 3-hex wide building in scenario setup (or map editor I suppose), so that during the game if you rubble a second hex the final hex collapses too because 2/3 of hexes have been rubbled.

Currently this can't be done with the map editor since you can't make rubble hex part of any building, so if you replace a building hex with rubble in the map editor, the rest of the building becomes a 2-hex building, not a 3-hex building with one hex rubbled.

Damaging or adjusting building CF in the scenario setup was suggested in the thread above.

Discussion

  • Nicholas Walczak

    • Group: stable 0.36 --> stable 0.40
     
  • Hammer

    Hammer - 2015-06-08
    • Group: stable 0.40 --> stable 0.42
     

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