When starting an MM game using 2 exported MULs from MHQ the 2nd players Deployment Zone does not work correctly. The bug is sporadic. Usually Player 2 ends up having Deploy Any instead of the desired location.
Attached are 2 save games and the customs needed to load them.
Since this involves importing from MULs, I'm pretty sure it's the same issue as [#4679]. I'm going to mark this as a duplicate.
Related
Bugs:
#4679