Tiamat is showing up as an aerodyne rather than a spheroid. Oddly it is a spheroid in the blk.
Lung Wang is a spheroid in TRO3057, not an aerodyne as in MM.
Interdictors, Tiamats and Duats are having issues with their MML ammo. They show up as having full magazines but when you load them they are empty.
They easiest way to see it is to load a ship into the lobby then try and configure it. Under the Equipment tab all the ammo is listed at 0 rounds. The Intidictor (Anti-Ship) is probably the most interesting one because it has SRM ammo but no LRM ammo. This is probably a format issue in the blk.
Nagasawa is listed as having Artemis IV rather than the Artemis V in the TRO. The ammo carried is plain LRM ammo.
I'll have a look
OK, I've fixed the unit files that are in error, but the Ammo Loading issue still exists. I'm not 100% sure but I think it has something to do with the way the ammo is set up in the blk and loaded.
The units are using:
ISMML9 LRM Ammo Artemis-Capable:78
ISMML9 SRM Ammo Artemis-Capable:66
But if I change the ammo is 6 lines of:
ISMML9 LRM Ammo Artemis-Capable
The ammo shows up. I'll have to refer the rest of bug report to someone with coding skills to look at.
unit file fixes in [r11719]
Related
Commit: [r11719]
Related
Commit: [r11719]
I looked into this. The issue is that the size of the drop-down is populated based on the number of shots per-ton that the ammo type can have. I guess this is in the assumption that ammo is going to be started in per-ton bins, like for ground units. But, like the Tiamat, has 208 rounds of MML ammo, it can't find that in the dropdown, because it only goes up to 13, so it defaults to 0.
I have some custom WarShip designs that also suffer from this - they have very large capital missile magazines of 20-40 missiles-per-tube. They are in a subfolder of the attached zip. I've had to adjust the blk files for each of the last several Dev releases, but I have been able to get MM to recognize the ammo eventually. It sounds like you've found the actual issue though.