Nick and I have checked this one a couple of time but I think we are doing it right according to the new errata:
Second paragraph, second sentence
“The designer of a unit must designate the armor type to be used in each hit location and—using the Fractional Armor Table described earlier—compute the weight of the armor by multiplying its weight (in tons per point) by the number of points assigned to the location, rounding the final result up to the nearest half-ton.”
Change to:
“The designer of a unit must designate the armor type to be used in each hit location and, using the Fractional Armor Table on page 376, compute the weight of the armor by multiplying its weight (in tons per point) by the number of points assigned to the location, rounding the final result up to the nearest half-ton. This is done per
location, with excess points per location discarded.”
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Nick and I have checked this one a couple of time but I think we are doing it right according to the new errata:
Second paragraph, second sentence
“The designer of a unit must designate the armor type to be used in each hit location and—using the Fractional Armor Table described earlier—compute the weight of the armor by multiplying its weight (in tons per point) by the number of points assigned to the location, rounding the final result up to the nearest half-ton.”
Change to:
“The designer of a unit must designate the armor type to be used in each hit location and, using the Fractional Armor Table on page 376, compute the weight of the armor by multiplying its weight (in tons per point) by the number of points assigned to the location, rounding the final result up to the nearest half-ton. This is done per
location, with excess points per location discarded.”
Hmm, I must have missed the errata.