Combatant Class / Fight Method
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alecsloman
Using either pointers or references, manipulate object members of "other" (the object passed as the argument), thus eliminating the isDamaged method nesting in main (line 120-something). Because that is bullshit and I did it only because I can't remember everything about pointers and scope. But this will be an interesting project! I'm sure C++ w/o Fear will talk about ref. variables and arguments somewhere.
Solved this by simply passing the fight method a reference to the object, rather than the object itself. That was enough!