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MindEngine Development / News: Recent posts

Released MindEngine v0.0.5

This release still leaves a lot to be desired but it won't be long
before there are more /visually/ impressive features in the engine.
It was just necessary that this rewrite occured because I felt that
the engine was going no where the way it was.

What's new in 0.0.5:
-Nearly a complete rewrite of the engine structure
-Rewrote the OpenGL renderer
-Wrote an early SceneGraph Manager
-New application framework
-Fixed a lot of minor things that were problematic
-Much more commenting
-Almost operating system independent
-Singletons make life a lot easier...
-Using MMGR by Paul Nettle
-All windows are handled by the engine... read more

Posted by James Simmons 2003-09-22

Released MindEngine v0.0.4

Fixed a few bugs, added a few new things.. Making progress :)

What's new in 0.0.4:
-Much more has been done in the way of making the engine operating
system independent, however it still isn't fully there yet.
-mTimer now has GetFPS() for users to easilly get the current
frames per second.
-Work on some macros to aid in debugging. They can be found in
mDebug.h (however they are not yet functional).... read more

Posted by James Simmons 2003-05-03

Released MindEngine v0.0.3

Although there are a fair share of bugs and I havn't gotten done some of the things I wanted to, I'm releasing 0.0.3 because there are a good share of changes.

What's new in 0.0.3:
-Created the beginings of the platform-independent support
-Transfered all platform information in mConfig.h to mPlatform.h
-The sample program now averages out the total FPS

Known bugs in 0.0.3:
-The Direct3D9 renderer is unable to generate dynamic
texures which is preventing it from creating any textures
whatsoever (as even static textures need to first be dynamic)
-Fog does not work with the OpenGL renderer
-Quads do not render correctly in the Direct3D renderer
(spheres work fine though)... read more

Posted by James Simmons 2003-04-20

Released MindEngine v0.0.2

It looks like the release for 0.0.2 came much earlier than expected! Here's a brief overview of the release:

What's new in 0.0.2:
-Fixed Direct3D support
-Upgraded Direct3D8.1 renderer to 9.0
-Filenames now follow a standard naming system
-Changed class names to follow naming standard
-Fixed(?) lighting in OpenGL renderer
-Redesigned commenting style for documentation purposes

Known bugs in 0.0.2:
-The Direct3D9 renderer is unable to generate dynamic
texures which is preventing it from creating any textures
whatsoever (as even static textures need to first be dynamic)
-Fog does not work with the OpenGL renderer... read more

Posted by James Simmons 2003-04-14

Direct3D8 is out, Direct3D9 is in.

I've decided to scrap the Direct3D8 renderer in favor of Direct3D9. It's important to keep up with the latest technologies and the effort to keep two Direct3D renderers, and have one be old technology didn't seem like a good way to spend resources. 0.0.1 did not include the Direct3D8 renderer because it was incomplete; 0.0.2 will include a fully working Direct3D9 renderer. We expect to release 0.0.2 by this Friday at the latest. Check back soon for more updates!

Posted by James Simmons 2003-04-13

Released MindEngine v0.0.1

The source and binaries for 0.0.1 have been uploaded and are ready for you to download! This release is only for win32 at the moment but I'm working on porting them to *nix. I may just post a message in the Source Forge help wanted forum for persons willing to work on porting MindEngine to other operating systems.

Posted by James Simmons 2003-04-08