Ok, here's the repost of your question-- <QUOTE> Hi guys.
Do the .3DS file loader you wrote support objects hierarchy stored in chunk 0xB010 (I think)?
If so, can you post the piece of code that loads this chunk?
BTW, do you have "developer's talk" forum here? I would post such a question there instead of "Open Discussion" forum...
Thanks, Track </QUOTE>
Hmm... i'll check later, but if you want to now you can just look in our CVS db... 3ds.cpp I think.
If I don't see a reply here later, I'll post an answer.
- maxx
Yeah, you're right. I looked there. It seems that the loader do not support that chunk.
By the way, .3DS files store hierarchical mesh structure (as a tree of meshes) in that chunk. You may be interested in this property.
Almost any document about .3DS mentions it briefly (simple search on Google for words ".3DS file format hierarchy").
Regards, Track
Thank you anyway :o)
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Ok, here's the repost of your question--
<QUOTE>
Hi guys.
Do the .3DS file loader you wrote support objects hierarchy stored in chunk 0xB010 (I think)?
If so, can you post the piece of code that loads this chunk?
BTW, do you have "developer's talk" forum here?
I would post such a question there instead of "Open Discussion" forum...
Thanks,
Track
</QUOTE>
Hmm... i'll check later, but if you want to now you can just look in our CVS db... 3ds.cpp I think.
If I don't see a reply here later, I'll post an answer.
- maxx
Yeah, you're right. I looked there.
It seems that the loader do not support that chunk.
By the way, .3DS files store hierarchical mesh structure (as a tree of meshes) in that chunk. You may be interested in this property.
Almost any document about .3DS mentions it briefly (simple search on Google for words ".3DS file format hierarchy").
Regards,
Track
Thank you anyway :o)