<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Test_models</title><link>https://sourceforge.net/p/maya2osg/wiki/Test_models/</link><description>Recent changes to Test_models</description><atom:link href="https://sourceforge.net/p/maya2osg/wiki/Test_models/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 21 May 2014 09:47:28 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/maya2osg/wiki/Test_models/feed" rel="self" type="application/rss+xml"/><item><title>Test_models modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Test_models/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v17
+++ v18
@@ -99,7 +99,7 @@
   * Animation curves 
   * Animations applied to transforms that contain light sources and geometry.

-Detected an error in the motion path animation of the point light. This bug has been reported in the bug tracker and is currently being addressed. 
+Correctly exported all the animations, with the sampling step supplied in the export options. 

 ## TEST 7. Particle systems

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:28 -0000</pubDate><guid>https://sourceforge.net247b65ec54ffcd26b1ff4eeab38f4661d26c4451</guid></item><item><title>Test_models modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Test_models/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:28 -0000</pubDate><guid>https://sourceforge.netdfd1881ee88aa7ff6e18013e8a23266c1c82eba7</guid></item><item><title>Test_models modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Test_models/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:28 -0000</pubDate><guid>https://sourceforge.net239503db0715bfe33002775a2dd12ffc46722b2f</guid></item><item><title>Test_models modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Test_models/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v14
+++ v15
@@ -71,12 +71,42 @@

 ## TEST 5. Lighting

-**TO-DO**
+[[img src=test5.jpg]] 

-## TEST 6. Animation
+File: 
+    
+    test_lighting.ma

-**TO-DO**
+Features tested: 
+
+  * Directional lights 
+  * Point lights 
+  * Spot lights 
+
+All light sources work correctly, with the limitations of OpenGL lighting. 
+
+## TEST 6. Animated lights
+
+[[img src=test6.jpg]] 
+
+File: 
+    
+    test_lighting_anim.ma
+
+Features tested: 
+
+  * Motion paths 
+  * Animation curves 
+  * Animations applied to transforms that contain light sources and geometry. 
+
+Detected an error in the motion path animation of the point light. This bug has been reported in the bug tracker and is currently being addressed. 

 ## TEST 7. Particle systems

+[[img src=test7.jpg]] 
+
+File: 
+    
+    test_particles.ma
+
 **TO-DO**
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:28 -0000</pubDate><guid>https://sourceforge.netde517c97f96497914bd6154003cc48b89e38fb46</guid></item><item><title>Test_models modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Test_models/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v13
+++ v14
@@ -68,3 +68,15 @@
 Some differences between Maya and OSG/OpenGL in considering clamping with texture coordinates inside texture space and texture matrix transformation. Figures above show some differences (left: Maya, right: OSG).

 Clamp can be configured to Maya default color or clamping to edge in the exporter option box (see [Maya2OSG_User_Manual]). 
+
+## TEST 5. Lighting
+
+**TO-DO**
+
+## TEST 6. Animation
+
+**TO-DO**
+
+## TEST 7. Particle systems
+
+**TO-DO**
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:28 -0000</pubDate><guid>https://sourceforge.net37f2929703758ac8250312189b5c46871d5f42b6</guid></item><item><title>Test_models modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Test_models/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v12
+++ v13
@@ -67,4 +67,4 @@

 Some differences between Maya and OSG/OpenGL in considering clamping with texture coordinates inside texture space and texture matrix transformation. Figures above show some differences (left: Maya, right: OSG). 

-TO-DO: Clamp to Maya default color instead of clamping to edge. 
+Clamp can be configured to Maya default color or clamping to edge in the exporter option box (see [Maya2OSG_User_Manual]). 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:28 -0000</pubDate><guid>https://sourceforge.net31b8d633532708e6dda79cccdeb8ae605acf808c</guid></item><item><title>Test_models modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Test_models/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v11
+++ v12
@@ -63,6 +63,8 @@
   * Texture transformation matrix (Repeat UV, Offset, Rotate UV) 
   * Texture coordinates (UV sets)

+Textures applied in Maya with projection nodes are not currently supported. Only regular UV sets are supported. 
+
 Some differences between Maya and OSG/OpenGL in considering clamping with texture coordinates inside texture space and texture matrix transformation. Figures above show some differences (left: Maya, right: OSG). 

 TO-DO: Clamp to Maya default color instead of clamping to edge. 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:28 -0000</pubDate><guid>https://sourceforge.netd685d20b4edfb454bb24909b98a8825fef7971e3</guid></item><item><title>Test_models modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Test_models/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v10
+++ v11
@@ -55,3 +55,14 @@
 [[img src=Test4.jpg]] [[img src=Test4b.jpg]]

 File: test_texture.ma 
+
+Features tested: 
+
+  * Texture/material sharing between polygon meshes 
+  * Repeating modes (wrap/mirror/clamp) 
+  * Texture transformation matrix (Repeat UV, Offset, Rotate UV) 
+  * Texture coordinates (UV sets) 
+
+Some differences between Maya and OSG/OpenGL in considering clamping with texture coordinates inside texture space and texture matrix transformation. Figures above show some differences (left: Maya, right: OSG). 
+
+TO-DO: Clamp to Maya default color instead of clamping to edge. 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:28 -0000</pubDate><guid>https://sourceforge.net1e78e3f84f93a14a6a0ee282665bc9c3fdfbd3a3</guid></item><item><title>Test_models modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Test_models/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:27 -0000</pubDate><guid>https://sourceforge.netb5c4eeb7c212852d949ccb8ec9da6f622e9e9408</guid></item><item><title>Test_models modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Test_models/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v8
+++ v9
@@ -52,6 +52,6 @@

 ## TEST 4. Textures

-[[img src=Test4.jpg]] 
+[[img src=Test4.jpg]] [[img src=Test4b.jpg]] 

 File: test_texture.ma 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:27 -0000</pubDate><guid>https://sourceforge.nete25b47cc2006b38d740b98da6085c7c41b80860d</guid></item></channel></rss>