<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Development</title><link>https://sourceforge.net/p/maya2osg/wiki/Development/</link><description>Recent changes to Development</description><atom:link href="https://sourceforge.net/p/maya2osg/wiki/Development/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 21 May 2014 09:47:27 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/maya2osg/wiki/Development/feed" rel="self" type="application/rss+xml"/><item><title>Development modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Development/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v50
+++ v51
@@ -2,6 +2,7 @@

 ## TO-DO list

+  * Integrate modified osgviewer in the plug-in 
   * Export Occluders 
   * Export FAST geometry (see osg::Geometry::copyToAndOptimize or osgUtil::Optimizer::MakeFastGeometryVisitor) 
   * BUG: Orthographic cameras are not correclty exported 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:27 -0000</pubDate><guid>https://sourceforge.netca4676320b4f38d425078a2eda702a1911c258fc</guid></item><item><title>Development modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Development/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v49
+++ v50
@@ -2,6 +2,7 @@

 ## TO-DO list

+  * Export Occluders 
   * Export FAST geometry (see osg::Geometry::copyToAndOptimize or osgUtil::Optimizer::MakeFastGeometryVisitor) 
   * BUG: Orthographic cameras are not correclty exported 
   * BUG: Instanced geometry is exported several times 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:27 -0000</pubDate><guid>https://sourceforge.net8eccefc8afcd1ddadbf3a5676b8e4fbac583cd03</guid></item><item><title>Development modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Development/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v48
+++ v49
@@ -2,6 +2,7 @@

 ## TO-DO list

+  * Export FAST geometry (see osg::Geometry::copyToAndOptimize or osgUtil::Optimizer::MakeFastGeometryVisitor) 
   * BUG: Orthographic cameras are not correclty exported 
   * BUG: Instanced geometry is exported several times 
   * Options for using display lists and VBOs 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:27 -0000</pubDate><guid>https://sourceforge.net3651dd4eaa958106e8974ae35639479b2ba4dae4</guid></item><item><title>Development modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Development/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v47
+++ v48
@@ -2,6 +2,7 @@

 ## TO-DO list

+  * BUG: Orthographic cameras are not correclty exported 
   * BUG: Instanced geometry is exported several times 
   * Options for using display lists and VBOs 
   * Optionally run the osgUtil::Optimizer when exporting a scene 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:27 -0000</pubDate><guid>https://sourceforge.net2b030ddaea617f52883fe3a77490823f0475898d</guid></item><item><title>Development modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Development/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v46
+++ v47
@@ -2,6 +2,7 @@

 ## TO-DO list

+  * BUG: Instanced geometry is exported several times 
   * Options for using display lists and VBOs 
   * Optionally run the osgUtil::Optimizer when exporting a scene 
   * Move textures used by the exported models to a destination directory selected by the user. Optionally store them in GPU-compressed formats 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:27 -0000</pubDate><guid>https://sourceforge.netd453b75b36374419264037467112eb537229c333</guid></item><item><title>Development modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Development/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v45
+++ v46
@@ -2,6 +2,7 @@

 ## TO-DO list

+  * Options for using display lists and VBOs 
   * Optionally run the osgUtil::Optimizer when exporting a scene 
   * Move textures used by the exported models to a destination directory selected by the user. Optionally store them in GPU-compressed formats 
   * Share GLSL shaders/shading networks between geometry meshes (solve the texture coordinate sets problem) 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:27 -0000</pubDate><guid>https://sourceforge.net71618826cada133c3091747d853dab8980cbca1e</guid></item><item><title>Development modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Development/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v44
+++ v45
@@ -2,6 +2,7 @@

 ## TO-DO list

+  * Optionally run the osgUtil::Optimizer when exporting a scene 
   * Move textures used by the exported models to a destination directory selected by the user. Optionally store them in GPU-compressed formats 
   * Share GLSL shaders/shading networks between geometry meshes (solve the texture coordinate sets problem) 
   * Export option to autocompute surface normals (osg::SmoothingVisitor) and ignore existing normals (if any). 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:27 -0000</pubDate><guid>https://sourceforge.net6e6f68dfb21653182e2eeb3d772f075ebd47ccb5</guid></item><item><title>Development modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Development/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v43
+++ v44
@@ -2,7 +2,6 @@

 ## TO-DO list

-  * Solve bug in bump-mapped surfaces. Self shadowed areas appear illuminated because of normal distortion. A possible solution would be to consider the original interpolated normal (large-scale) to detect shadowed zones and do not compute the lighting with the perturbed normal (small-scale) in these zones. 
   * Move textures used by the exported models to a destination directory selected by the user. Optionally store them in GPU-compressed formats 
   * Share GLSL shaders/shading networks between geometry meshes (solve the texture coordinate sets problem) 
   * Export option to autocompute surface normals (osg::SmoothingVisitor) and ignore existing normals (if any). 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:27 -0000</pubDate><guid>https://sourceforge.net861b1e9fe576664d4add629da2f6098aaeea8095</guid></item><item><title>Development modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Development/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v42
+++ v43
@@ -2,6 +2,7 @@

 ## TO-DO list

+  * Solve bug in bump-mapped surfaces. Self shadowed areas appear illuminated because of normal distortion. A possible solution would be to consider the original interpolated normal (large-scale) to detect shadowed zones and do not compute the lighting with the perturbed normal (small-scale) in these zones. 
   * Move textures used by the exported models to a destination directory selected by the user. Optionally store them in GPU-compressed formats 
   * Share GLSL shaders/shading networks between geometry meshes (solve the texture coordinate sets problem) 
   * Export option to autocompute surface normals (osg::SmoothingVisitor) and ignore existing normals (if any). 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:27 -0000</pubDate><guid>https://sourceforge.netd55e258440987c94c2b063b03c51811bbea58285</guid></item><item><title>Development modified by Javier Taibo</title><link>https://sourceforge.net/p/maya2osg/wiki/Development/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v41
+++ v42
@@ -2,6 +2,7 @@

 ## TO-DO list

+  * Move textures used by the exported models to a destination directory selected by the user. Optionally store them in GPU-compressed formats 
   * Share GLSL shaders/shading networks between geometry meshes (solve the texture coordinate sets problem) 
   * Export option to autocompute surface normals (osg::SmoothingVisitor) and ignore existing normals (if any). 
   * Export options for include/exclude features: normals, color, materials, textures, lights, cameras, ... 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:47:27 -0000</pubDate><guid>https://sourceforge.netae86347a7502d9cf6cb02a1d4391b6d0afe67e83</guid></item></channel></rss>