Sound, especially sampled, stutters and is distorted in several
games (Eye of the beholder for an example). The game doesn´t
work anyway (Guru Meditation)
Logged In: YES
Try setting the "cpu_speed=5" (or higher, up to about 8) in
your uaerc file. This will give the custom chip emulation
more priority than the CPU. If your machine is fast enough
(G4/800?) you should get much better results.
Any time UAE tells you "Program does not wait for blitter"
you need to increase the cpu_speed setting and give more
time to the custom chips, or else you will get random crashes.
Also, set the framerate=3 (or higher). I've set mine to 5
to get some demos working.
If all else fails, try to set "collision_level=none" this
will disable an expensive part of the emulation, and works
with workbench and lots of demos, but breaks "arcade-style"
Log in to post a comment.
Sign up for the SourceForge newsletter:
You seem to have CSS turned off.
Please don't fill out this field.