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initial release of my earliest arrival code;

main changes:
- works (at the moment only) with bowedges
- main parts of propagating arrival times and later resolving the correct path were rewritten
- instead of breadth first search, a real bellman ford shortest distance search is performed
- code for resolving backward-edges was rewritten

matthiasrost 2009-09-08

changed /matsim/trunk/src/playground/rost/eaflow/Intervall/src/Intervalls/EdgeIntervalls.java
changed /matsim/trunk/src/playground/rost/eaflow/Intervall/src/Intervalls/Intervall.java
changed /matsim/trunk/src/playground/rost/eaflow/Intervall/src/Intervalls/VertexIntervall.java
changed /matsim/trunk/src/playground/rost/eaflow/Intervall/src/Intervalls/VertexIntervalls.java
changed /matsim/trunk/src/playground/rost/eaflow/ea_flow/BellmanFordVertexIntervalls.java
changed /matsim/trunk/src/playground/rost/eaflow/ea_flow/Flow.java
changed /matsim/trunk/src/playground/rost/eaflow/ea_flow/TimeExpandedPath.java
/matsim/trunk/src/playground/rost/eaflow/Intervall/src/Intervalls/EdgeIntervalls.java Diff Switch to side-by-side view
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/matsim/trunk/src/playground/rost/eaflow/Intervall/src/Intervalls/Intervall.java Diff Switch to side-by-side view
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/matsim/trunk/src/playground/rost/eaflow/Intervall/src/Intervalls/VertexIntervall.java Diff Switch to side-by-side view
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/matsim/trunk/src/playground/rost/eaflow/Intervall/src/Intervalls/VertexIntervalls.java Diff Switch to side-by-side view
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/matsim/trunk/src/playground/rost/eaflow/ea_flow/BellmanFordVertexIntervalls.java Diff Switch to side-by-side view
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/matsim/trunk/src/playground/rost/eaflow/ea_flow/Flow.java Diff Switch to side-by-side view
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/matsim/trunk/src/playground/rost/eaflow/ea_flow/TimeExpandedPath.java Diff Switch to side-by-side view
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