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A hopefully better (but possibly slower) way to compute "fake" lanes from the queuesim. (The previous version used

the hashcode, with sometimes weird looking results presumably reflecting the internal order of the hashcode; the current version
uses the Id if it can be converted to a number, and else the hashcode.)

vsp_nagel 2009-08-06

changed /matsim/trunk/src/org/matsim/core/mobsim/queuesim/QueueLane.java
/matsim/trunk/src/org/matsim/core/mobsim/queuesim/QueueLane.java Diff Switch to side-by-side view
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