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Commit Date  
[r6587] by laemmel
2009-04-27 17:42:50 Tree
[r6586] by grether

fixed bug: population was loaded without network in case of playÇonfig

2009-04-27 17:41:13 Tree
[r6585] by yu_vsp
2009-04-27 16:57:54 Tree
[r6584] by andreas77

check for home before cheking for moving
-> speedup

2009-04-27 15:53:34 Tree
[r6583] by laemmel

bugfix

2009-04-27 15:41:49 Tree
[r6582] by mrieser

only read in car-routes as NetworkRoutes, all other modes are read in as GenericRoute. Change some code to handle non-NetworkRoutes as well. This changed a few reference files from tests, e.g. because a missing route.distance is no longer automatically calculated (as when being a NetworkRoute) and no longer every leg can be visualized in a shape-file. Additional tests for handling non-NetworkRoute routes.

2009-04-27 15:28:51 Tree
[r6581] by mrieser

make sure non-NetworkRoute routes (e.g. of type GenericRoute) are handled correctly, usually by only casting routes to NetworkRoute if there is an accoring instanceof-check before.

2009-04-27 15:24:07 Tree
[r6580] by mrieser

simple data structure without semantics for storing routes of non-car legs.

2009-04-27 15:19:32 Tree
[r6579] by mrieser

simple data structure without semantics for storing routes of non-car legs.

2009-04-27 15:18:57 Tree
[r6578] by vsp_nagel

made the class deprecated rather than its methods getConfig, setConfig (which make sense in my view and may be migrated into scenario)

2009-04-27 15:16:57 Tree
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